Victorian Inline Titles 2011 – Event Details Page

Price
$10 – Competition Entry
$35 - Become a member of Rolling Victoria (http://rollvic.org.au/members.php
)
Rules
Helmets absolutely compulsory at all times!
Prizes
Cash prizes for 1st – 3rd Open Division
Prize Packs for winners of Open Females and all U18, U15 and U12 categories.
Sponsors
Razors
Remz
Shima Skate
Manufacturing
Stree Artist
Vibralux
in partnership with YMCA and the City of Boroondara
Divisions
Open
U18
U15
U12
Female Open
Female U18
Female U15
Female U12
*All categories subject to participation levels.
Heats from different categories may be combined, but will be judged
separately.
Please clarify on the day with the registration desk if any doubts
Rough Schedule:
10:00 am - Warm up / Free Skate
11:30 am - U18s warm up
12:00 pm - Heats U18s, U15s, U12s
1:00 pm - Open Heats
3:30 pm - Finals Begin
4:45 pm - Medal Ceremony
Judging (Same as ARO):
Heats:
5 Skaters Per Heat (4-6 if uneven numbers)
Gravity Games format only (no
Jam session in heats)
Heat Duration - 8mins
30 Seconds Max 'run' – Enforced by a timekeeper alongside the MC
Finals:
Runs, 2x 45 seconds, Best Score Counts
Jam - 10mins (or until all the hammers are dropped)
Media Passes:
Like all past events please request a 'media' vest from the registration
desk on the day. Vests will need to be shared if demand is high.
Gravity Games Format
Details:
Skaters take turns to skate on the course until they fall or reach the
30 second maximum.
A ‘fall’ that ends a skaters runs includes their body hitting the ground
or them falling over.
A ‘sloppy’ landing like putting your hand down, or missing a lock on
doesn’t count (so long as you still roll away with the majority of your
momentum).
The MC will announce the order at the start of the heat and help remind
skaters when it’s their turn to drop in.
This is the same format used at last year’s competition and the ARO
2010.
Some more specific
judging information:
Every skater in the Gravity Games format will have a minimum of 4 turns
each.
Once the 8mins is reached in a heat, we will continue through the heat
‘cycle’ until that ‘cycle’ is finished.
MCs will try and give warnings around 1minute to go so you know if the
cycle will end or not, and consequently when your last turn will be.
The finals runs will start with the skater who gets the highest heat
score.
This will result in the maximum rest time for them before the Jam as
their ‘reward’.
Lower ranked skaters will get the least rest before we go into the Jam.
Judging categories:
Consistency (10), Style (10), Difficulty (10), Creativity (10)
3 or more judges (up to 40 points from each judge)
For the finals skaters get scored on their GG and Jam separately so get
a score of up to 80 from each judge.
Enquiries
owen at
rollvic.org.au or Contact Page